A downloadable game for Windows, macOS, and Linux

Buy Now$19.99 USD or more

Welcome to Voxel Tycoon - a strategy game about transportation, factories, and mining in infinite voxel landscapes.


WHAT IS PRE-ALPHA?

In Voxel Tycoon terminology, "Alpha" is the upcoming Early Access version on Steam. Not all planned features for that release are completed yet, so we're calling the current version "Pre-Alpha". Don't get us wrong, however; the game is largely stable and playable, it just requires a few content updates.


Providing you access to the game at the current stage gives us several development opportunities, like large-scale public testing, gathering community feedback, and improving gameplay further, before moving onto our full Early Access release.

By participating, you not only help to make the game better, but also:

  • Receive a Steam key  after the game reaches Early Access
  • Chance to be featured in the credits by actively participating in testing


PRE-ALPHA FEATURES

The game has more than 50 vehicles representing eras from steam to electric, among which are locomotives, railcars, trucks (including semi-trailers!) and more.

Every vehicle has its own unique properties that you should take into account when buying and building consists with them. Thanks to our physics simulation, vehicles will behave differently based on their weight, the type and amount of cargo they're carrying, motive power and grades.

Flexible scheduling allows, among other things, to select exact tracks where trains should arrive at stations, or choose what specific railcars should load or unload at any given stop. You can give mass orders using Routes, or setup individual tasks for each vehicle on your roster.

Bridging and tunneling, along with a full signaling system (you don't want your trains to crash into each other, do you?), allow you complete freedom to build and expand your network.

Organize mining with mine shafts, then process the raw materials using crushers, furnaces, refineries and other machinery.

Complex production chains require complex logistics! Design unique factories of your very own by connecting machinery, buildings and storage facilities with conveyor belts.

Fund and supply research of new technologies, unlocking new buildings, production chains, and vehicles.

Every city has its own needs, which you can fulfill to kick-start growth. The bigger a city gets, the more consumers move in, meaning more potential profit! Growth of a city doesn't simply increase the quantity of goods required - higher stages of development will move away from the basics, requiring more complex and expensive products.

Keep in mind that the values of goods are not constant and depend heavily on your actions as the supplier. Higher demand leads to higher prices! As a last resort, you can always help cities and business solve their financial problems directly by investing funds in their development.

Explore an unlimited, procedurally-generated world filled with unique biomes, from deserts to arctic tundra. Unlock new regions to find rare resources and new development opportunities. The world is endless, so you’ll never run out of space.

For the most successful tycoons, we include full-featured terraforming: turn the world into exactly what you want, all according to your perfect plan! Keep in mind, however, it might cost you a fortune.

The world is not limited to the classic top-down Tycoon view - Free Camera mode allows you to immerse yourself directly into the action. Fly around in first person for gorgeous views, get a closer detailed look at production chains, and even ride around on your trains while they do their job.

Almost all the basic content of the game can be customized and changed to suit your needs. In addition, you can add new vehicles, buildings, resources, production technologies, research, and any other supported content. The game is bundled with the always up-to-date modding tools.


WHAT'S NEXT

Our plans for the next few months include:

  • Passenger transportation
  • Electric grids and power plants
  • Liquid cargoes and tanks
  • Extending existing features with new content
  • Further performance optimizations
  • Improving game balance
  • Extending modding capabilities, including C# API

Of course, our players (you) are the primary source of feedback, so we'll prioritize things based on anything we hear from you.

Also, if you'd like to help us translate the game to your native language, now is a great time to pitch in!

We try to deliver new updates several times a week. You can always check all the update history in our public changelog.


Keep in mind that, while Pre-Alpha is a fully playable version, the game is not yet complete. If:

  • You want to play with content that is not in the game yet, like pipelines and liquid cargo, electricity, or passengers
  • You want to play multiplayer
  • You are not ready for your saves to occasionally be wiped with updates
  • You're not ready to play without tutorials
  • You don't understand the concept of testing of an unfinished product

we recommend waiting for Early Access on Steam to get the full Voxel Tycoon experience.


For press:

There are no restrictions on showing or streaming Pre-Alpha, but keep in mind that many things will be changed during this phase. Get in touch if you have any questions or ideas!


Minimum system requirements:

  • 64-bit processor and operating system
  • OS: Windows 7 SP1+, macOS 10.12+, Ubuntu 16.04+
  • Processor: Dual Core 2GHz
  • Memory: 4 GB RAM
  • Graphics: 512MB VRAM
  • DirectX: Version 11
  • Storage: 1 GB available space


Music by

AudioInsurgency.com
AudioInsurgency@gmail.com


THANK YOU! JOIN OUR COMMUNITY:


Updated 8 days ago
Published 20 days ago
StatusIn development
PlatformsWindows, macOS, Linux
Rating
(95)
AuthorVoxel Tycoon Devs
GenreStrategy, Simulation
Made withUnity
TagsAtmospheric, Cozy, Cute, Economy, Tycoon, Voxel
Average sessionA few hours
LanguagesCzech, German, English, French, Dutch, Polish, Portuguese (Portugal), Russian
LinksSteam, Community, Patreon, Steam, Homepage

Purchase

Buy Now$19.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $19.99 USD. You will get access to the following files:

voxeltycoon-windows.zip 279 MB
Version 0.73
voxeltycoon-osx.zip 297 MB
Version 0.73
voxeltycoon-linux.zip 281 MB
Version 0.73

Comments

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Can't wait for passengers. Heart eyes emojis everywhere for this game!!!!

The resources are finite, unlike in Transport Fever. Hence, we need to feed in from other places

i was banned from the forums/discord last year (reasons unknown) can i please be reinstated since i purchased the pre alpha.  would like to participate in giving constructive feedback about the game

Fantastic game cant wait for multiplayer and other game modes! 

I dont know if Multiplayer is fitting for this game maybe like everbody got a own company but two people controling one idk

its already confirmed and will act like openttd

(+1)

the roads that expand while town expanding are a little weird especially on different elevation

Yeah they never connect

(+3)

Be cool if it had different road types. Like interstates.

(+11)

just another thought,would be a great idea if you could put a line manager or somthing to show how many vehicles or what ones are delivering to a buiness or building.it would make the replacment process much easier.having to wait and count the vehicles is alot of hassel when you have a large network up and running. great game guys keep the good work up, 

(+1)

+1 I think it is crucial.

+1 indeed!

Please! +1

looks great

(+4)

feel very much like bridge and tunnels need some work just having a bad time with both of them,im only using trucks because of this.otherwise really like the game,i hope there is more to research in the future. great game guys 

(1 edit) (+1)

Agreed, and signal pathing is hit and miss, angled roads would be nice too given you can do it with rails otherwise very playable game.

+1

(1 edit) (+2)

I love the UI - sleek, readable and intuitive. Aesthetics are perfect - will allow modders to create new models easily. Blending in to vanilla stuff will be so easy with it. C# API - can I love You more? I hope you will bring the high complexity and pick what's best from OpenTTD, Factorio, Dwarf Fortress and Cities Skylines. Or modders'll do ; )

(+2)

looking great so far, style is awesome, the potential even better. Looking forward to more - a couple of pointers...

bridge/tunnel could be much more intuitive from the normal build track/road system - just allow normal mode to go up or down with the zx keys rather than switching modes with b and t. It would also work for conveyors (see below). So if you are making a road up a hill and you want a tunnel - and it auto created a ramp - just press z and it will start to dig down or dig in if going thru a hill at the same height. If you are on a level and you want to rise up - just press x. easy.


bulldoze mode keeps catching me out and bankrupting me early game. Why not have a bulldoze timer? if you say built something and it has only been in place for a few seconds and you buldoze it because you are a noob and didnt leave enough space, you get full refund to help. Then if you also leave bulldoze on by mistake too (like I keep doing) whilst going into other build modes like rail then you click a building you want to look in that you just built, and darn it - you destroyed it again, by mistake because bulldoze was still on - you won't get penalized for it too much.


Why can't I build a conveyor bridge round a corner? - goes back to having a more intuitive build mode as before. 3 blocks high should easy pass over a station but it doesn't!!


Don't auto landscape fill under a bridge when returning to normal mode - im building a bridge!, if I want to fill it with terrain I would do it later! not my instinctive choice whilst mid bridge building

I like your games

i haven’t bought the game yet but i watched allot of video’s about it, and i thought it would be cool to have a sandbox mode.

Sandbox-You mean unlimited money? In a game about economy? Why should this be cool?

You can play with research off.

You can disable research and get money through by cheating. That basically makes it a railway sandbox. 

Exactly. I was just about to write that there is a sandbox through cheats

(+1)

Maybe by far the most complete game I've ever played in a pre-alpha state. It's already tons of fun, almost no bugs at all, devs are open and fast to respond/act on Discord/Github. It's shaping up to be a great game.

Well said, It is impressively stable, for my relatively modest machine it runs great, and i have yet to encounter any issues with the game thus far. I will have to get on the discord.

(1 edit)

I love it, really looking forward to the complete game.  What you have here already is fantastic though.  Great work!  Back to playing! >.>

(1 edit) (+1)

if i buy the game now, will that not only give me an early access key but also the full game once it releases on steam?

im not the dev.  but I am sure that it will include a steam key, and  the finished game. 

Just above the feature list:

By participating, you not only help to make the game better, but also:

  • Receive a Steam key  after the game reaches Early Access

So yes, you'll get the full game.

Yes, a steam early access is the same as the full game, just considered not finished yet. When it exits early access you will have a full copy :)

What game engine is used to create this?

It's based on Unity.

Unity

(1 edit)

i hope we will see Steam version soon-ish maybe with Workshop aswell 
im mainly waiting on that since if i buy it here i will possible forget i got it here 

since never use this platform here 

Just buy it when they release on Steam you will get the key for free

Looks pretty good! Might pick it up soon!

(+1)

I have loved transport games since learning about OpenTTD about 10 years ago. It's been hard to find transport games that scratch my itch the right way...older games are just a bit too out of date, while newer ones don't cover all the bases I'm looking for. This looks good, can't wait to watch development!


What is the electrical infrastructure going to look like? I'd love to see different voltages for long distance transmission (towers) and local distribution (poles). Soviet Republic: Workers and Resources does a pretty good job with this.

Transport Fever 2 looks to be covering what TF1 did + add Cities Skylines like city management

Stuck on 'loading assets' screen for me. Can't launch the game.

Try to install it via Itch App, should help.

Same here

(+3)

this will be a big game in future

Thanks :)

(+2)

This looks great! Do the mines slowly remove voxels creating pits? That'd be really cool but doesn't matter right now, buying anyway!

Thank you! Not yet, but it will be added soon!

hope that can be a option to turn off/on 

(+4)(-1)

Great looking game! Good work.

Thank you!