Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 45 to 63 of 63 · Previous page · First page
(+1)

the roads that expand while town expanding are a little weird especially on different elevation

Yeah they never connect

(+3)

Be cool if it had different road types. Like interstates.

(+11)

just another thought,would be a great idea if you could put a line manager or somthing to show how many vehicles or what ones are delivering to a buiness or building.it would make the replacment process much easier.having to wait and count the vehicles is alot of hassel when you have a large network up and running. great game guys keep the good work up, 

(+1)

+1 I think it is crucial.

+1 indeed!

Please! +1

+1 For me thats crucial! Game is awesome by the way!!

looks great

(+4)

feel very much like bridge and tunnels need some work just having a bad time with both of them,im only using trucks because of this.otherwise really like the game,i hope there is more to research in the future. great game guys 

(1 edit) (+1)

Agreed, and signal pathing is hit and miss, angled roads would be nice too given you can do it with rails otherwise very playable game.

+1

(1 edit) (+2)

I love the UI - sleek, readable and intuitive. Aesthetics are perfect - will allow modders to create new models easily. Blending in to vanilla stuff will be so easy with it. C# API - can I love You more? I hope you will bring the high complexity and pick what's best from OpenTTD, Factorio, Dwarf Fortress and Cities Skylines. Or modders'll do ; )

(+2)

looking great so far, style is awesome, the potential even better. Looking forward to more - a couple of pointers...

bridge/tunnel could be much more intuitive from the normal build track/road system - just allow normal mode to go up or down with the zx keys rather than switching modes with b and t. It would also work for conveyors (see below). So if you are making a road up a hill and you want a tunnel - and it auto created a ramp - just press z and it will start to dig down or dig in if going thru a hill at the same height. If you are on a level and you want to rise up - just press x. easy.


bulldoze mode keeps catching me out and bankrupting me early game. Why not have a bulldoze timer? if you say built something and it has only been in place for a few seconds and you buldoze it because you are a noob and didnt leave enough space, you get full refund to help. Then if you also leave bulldoze on by mistake too (like I keep doing) whilst going into other build modes like rail then you click a building you want to look in that you just built, and darn it - you destroyed it again, by mistake because bulldoze was still on - you won't get penalized for it too much.


Why can't I build a conveyor bridge round a corner? - goes back to having a more intuitive build mode as before. 3 blocks high should easy pass over a station but it doesn't!!


Don't auto landscape fill under a bridge when returning to normal mode - im building a bridge!, if I want to fill it with terrain I would do it later! not my instinctive choice whilst mid bridge building

i haven’t bought the game yet but i watched allot of video’s about it, and i thought it would be cool to have a sandbox mode.

Sandbox-You mean unlimited money? In a game about economy? Why should this be cool?

You can play with research off.

You can disable research and get money through by cheating. That basically makes it a railway sandbox. 

Exactly. I was just about to write that there is a sandbox through cheats

(+1)

Maybe by far the most complete game I've ever played in a pre-alpha state. It's already tons of fun, almost no bugs at all, devs are open and fast to respond/act on Discord/Github. It's shaping up to be a great game.

Well said, It is impressively stable, for my relatively modest machine it runs great, and i have yet to encounter any issues with the game thus far. I will have to get on the discord.

(1 edit)

I love it, really looking forward to the complete game.  What you have here already is fantastic though.  Great work!  Back to playing! >.>

(1 edit) (+1)

if i buy the game now, will that not only give me an early access key but also the full game once it releases on steam?

im not the dev.  but I am sure that it will include a steam key, and  the finished game. 

Just above the feature list:

By participating, you not only help to make the game better, but also:

  • Receive a Steam key  after the game reaches Early Access

So yes, you'll get the full game.

Yes, a steam early access is the same as the full game, just considered not finished yet. When it exits early access you will have a full copy :)

What game engine is used to create this?

It's based on Unity.

Unity

(1 edit)

i hope we will see Steam version soon-ish maybe with Workshop aswell 
im mainly waiting on that since if i buy it here i will possible forget i got it here 

since never use this platform here 

Just buy it when they release on Steam you will get the key for free

(+1)

I have loved transport games since learning about OpenTTD about 10 years ago. It's been hard to find transport games that scratch my itch the right way...older games are just a bit too out of date, while newer ones don't cover all the bases I'm looking for. This looks good, can't wait to watch development!


What is the electrical infrastructure going to look like? I'd love to see different voltages for long distance transmission (towers) and local distribution (poles). Soviet Republic: Workers and Resources does a pretty good job with this.

Transport Fever 2 looks to be covering what TF1 did + add Cities Skylines like city management

Stuck on 'loading assets' screen for me. Can't launch the game.

Try to install it via Itch App, should help.

This worked! Thank you

Same here

(+3)

this will be a big game in future

Thanks :)

(+2)

This looks great! Do the mines slowly remove voxels creating pits? That'd be really cool but doesn't matter right now, buying anyway!

Thank you! Not yet, but it will be added soon!

hope that can be a option to turn off/on 

(+4)(-1)

Great looking game! Good work.

Thank you!

Viewing most recent comments 45 to 63 of 63 · Previous page · First page